


GAMIFIED TEACHING OF CRITICAL THINKING
RAZORS @ DRAGONS aims to create and test a project that engages youth in after-school critical thinking education through a game.The game "RAZORS @ DRAGONS" focuses on the development of critical thinking and media literacy. The primary target group of users is high school students, but not only them.
TAKE A LOOK AT THE SAMPLE

Players take on the roles of police school students as they simultaneously investigate murder cases in London in 1888 and Prague in 2025.

Players must familiarize themselves with contemporary (and subsequent) conspiracy theories about the motives behind Jack the Ripper's actions and compare them to contemporary investigations. Occam's Razor, Sagan's Dragon, the right questions, fact-checking, imagination and communication are the tools that will lead to success in the game. The immersive game with Mystery Murder and RPG elements takes place in a digital environment. For the best players also in real life - the game finals in Prague.
IS IT POSSIBLE FOR A LEGENDARY RIPPER TO MURDER IN PRAGUE AFTER 137 YEARS? IF SO, WHO WILL STOP HIM?
IF THAT'S WHO YOU WANT TO BE, SIGN UP.


Funded by the European Union. The views expressed are those of the author and do not necessarily reflect the official position of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor the EACEA is responsible for the views expressed.